Sunday, September 30, 2007


If you're not aware of what's going on with Second Life, the huge online MUVE (Multi-User Virtual Environment), you may be surprised to know that educational opportunities abound. I maintain a fairly oft-accessed blog about education in Second Life and usually keep my posts about that area of interest at the "Oh Second Life" blog. However, I want to encourage anyone interested to visit a wiki I set up over this past weekend, one I'm calling "sledupotential."

Since ISTE's annual NECC (National Educational Computing Conference) issued a call for proposals this past month, I've been wondering what sort of offering I might make for the 2008 conference in San Antonio. I've been going to these things since 2000, and I began presenting at the 2002 conference in San Antonio, helping design and deliver a half-day session on Interactive Videoconferencing put on for the then "Office" of Science Outreach at Vanderbilt University. Since then (with the exception of one year, NECC in Seattle, when I spent my time attending rather than presenting workshops) I have presented on various topics in New Orleans, San Diego, and Atlanta, missing only Chicago in 2001 and Philadelphia in 2005. See a history of past NECCs here.

These conferences have provided some of the most pivotal experiences in my adult learning life, as well as helping me establish collegial bonds and friendships of long duration; and I look forward to the conference every year. This year may be a landmark, though.
I'm going collaborative. Seriously collaborative.

See the wiki, which explains the process better than I can here. "sledupential" promises to be the most learning-loaded and thought-provoking session I've ever had the privilege of helping facilitate. I'm smiling now, smiling wide: Maybe it has something to do with the nine other colleagues from all over the country (haven't gone international yet but chances are we will be so by the end of the day) who have signed on as co-presenters. Maybe it has to do with the way this idea developed from a more-or-less casual chat at an ISTE "social" in Second Life.
Maybe I'm just crazy!

Time, as it always does, will tell. :)

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