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Showing posts from September, 2008

A Great Webcast Today at Technology Shopping Cart Podcast!

Host Wesley Fryer did a great job of moderating and his tweet out to Twitter alerted me to come into the discussion, which was lively and informative. His blog post minutes after the show was over allowed me to embed the ustream.tv video of it right here for you (and do visit his site to get backchat and links notes!). This is why I love the mashup of Web2.0 tools I've integrated into my personal learning network. I could have missed this, and I've been none the wiser...Enjoy!

Live Broadcasting by Ustream

New Entry Point for Educators!

Here's an email I sent out to my colleagues at University School of Nashville Just a minute ago. Think it'll work? If you wish, feel free to copy it to send to your own school's teachers (substitute your own example, of course), and delete the reference to helping with the resource room. Oh, heck, edit it any way you want!

If you're not in the "oh, god, how silly" camp in conversations about 3Dinternet virtual environments, and you want to investigate Second Life beginning at a safe and informative entry point, the International Society for Technology in Education (ISTE), an 85,000 member organization with well over 3,000 of them using SL, has created a new way to enter the environment, accessible at the webpage at http://secondlifegrid.net/programs/education . I helped a bit with the design of the resources room and I'm very proud of the work ISTE's doing.

Just visit the site, follow the directions, and feel free to Search "Scottmerrick Oh" a…

Pics from the woods

See how the brave Merrick men sought out adventure on the wooded ridgetop that backs up against our Nashville neighborhood. We saw spiders, a turtle, a deer, and an amazing "slavewall" that runs over a length of the ridge. Tired from swatting gnats and no-see-ums, we vowed to wait 'til after a couple frosts to make the journey again. Have a great week!



and (a couple days later), after we returned home we showered, but not quickly or thoroughly enough to avoid contracting serious poison ivy. Here's that:

Publish Post

Quest Atlantis is Rich and Promising

I had my first Professional Development session with Bronwyn Stuckey last night, and I'm happy to have begun my work in Quest Atlantis. The impact on my family time is sort of substantial, as balancing work(s) and my personal life is increasingly challenging. Thank goodness my wife is supportive and my son understands that my work is not 8 to 3 only. There's lots going on in our family and I need to be mindful of it always.

That said, I'm extreeeeemely impressed with QA. There is a thick thread of social commitment in my own classroom, underlying all the technology skills and understanding aquisition that it is my charge to inculcate. As I progress through my own initiation into this very nicely composed 3Di world, I can clearly see that the creators of it share my own dedication to kindness, creativity, and sharing, and do so in ways that will support students' initiation into thoughtful, intentional exploration of those themes and more.

I don't believe that anyone…

Virtual Teaching and Learning Starts with Quest Atlantis

I'm going to begin journaling my personal experiences with Quest Atlantis here in order that I might pull out perhaps publishable bits for print later on. So stay tuned here (and I may cross-post at Oh! Virtual Learning) for that. This is an exciting time for me and I hope to share it prodigiously.

It's been interesting this past year, learning about and experiencing the powerful way that immersion into a 3 dimensional internet experience (3Di) can lead to engaged learning. Most notably, I think of Peggy Sheehy's powerful presentation at the Second Life Educational Community Conference in Tampa, a gathering about which I've already blogged, and I'd also send you to Fleep Tuque's marvelous roundup at her blog, Fleep's Deep Thoughts. Funny, I use Second Life names and "rl" (real life) names interchangeably. Fleep is Chris Collins "irl" (in real life) and Peggy is Maggie Marat. I noticed in Tampa that folks tended to lean toward addressing o…

SLEDCC in Tampa

I've been neglecting my "main" blog lately due to the start of school and my amazing journey with MUVErs and the SLEDCC (Second Life Education Community Conference) in Tampa, Florida. If you're interested in that you can catch up by visiting my Second Life blog, "Oh! Virtual Learning" and the Second Life Education blog, to which I'm a contributor. The latter will be merging into the official Linden Lab blogosphere soon, and we'll see where that goes, but the carnival ride has certainly started.

I'm working on a grant proposal with my dear colleague Jennifer Ufnar at the Vanderbilt Center for Science Outreach, one that will allow for a full 3 or 4 weeks of Web2.0forUS! sessions next summer, so stay tuned for that. The very successful one week session this past summer left all of us feeling like we needed more time, hence the call for a longer session and the quest for support to facilitate it.

I'm also working on an article with Jennifer Ragan…

Beloit College Mindset List

This came across my inbox today in the Second Life Education Blog, and as a parent with a child just embarking on her first year of college, it strikes me as the type of undertaking educators at ever stage of the game could stand to make tradition. Here's the quote-out from the listserv:

"Each August for the past 11 years, Beloit College in Beloit, Wis., has released the Beloit College Mindset List. It provides a look at the cultural touchstones that shape the lives of students entering college. It is the creation of Beloit's Keefer Professor of the Humanities Tom McBride and Public Affairs Director Ron Nief. The List is shared with faculty and with thousands who request it each year as the school year begins, as a reminder of the rapidly changing frame of reference for this new generation.

The class of 2012 has grown up in an era where computers and rapid communication are the norm, and colleges no longer trumpet the fact that residence halls are "wired" and …