Similarly, the idea of campus-based learning communities will continue to cede ground to distributed immersive models in which a larger percentage of students' time-on-task is spent engaged in participatory knowledge creation across networks of dispersed learners and learning communities (Foreman 2007; New Media Consortium 2008). The most engaging content will be online and will build on trends in virtual worlds (Exhibit 1), gaming (Exhibit 2), and personal feedback (Exhibit 3) (van Dam, Becker, and Simpson 2005). Today’s Web feed protocols (Exhibit 4) are forerunners of a comprehensive data network that will provide learners with a continuous and personalized stream of information and perspectives.
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